Tomb Raider's new developers try to step out of the Lara Croft culture war — and into something harder
Game director Raul Siqueira and experience director Jeff Adams say the new Tomb Raider is not designed to placate either camp in the long-running fight over Lara Croft's body. That framing is itself the story.

The next Tomb Raider is being pitched, deliberately, as a product designed to disappoint everyone. In comments reported on 13 June 2026, game director Raul Siqueira and experience director Jeff Adams told the press that the project is not engineered to satisfy either side of the long-running argument over Lara Croft's body, her proportions, or her politics. The framing is unusual: a major franchise, weeks before its next showing, choosing to describe itself as the explicit target of nobody's enthusiasm. That posture is the news.
For thirty years, Lara Croft has been the rare gaming character whose silhouette is more recognisable than the games themselves. The 1996 original, published by Eidos Interactive and developed by Core Design in Derby, made Croft a flagship for an industry that was, at the time, treated by mainstream press as a niche hobby for adolescent boys. Three decades later, the franchise sits inside a different culture: a games industry whose annual revenue dwarfs the global box office, and a discourse in which a character's waist-to-hip ratio is treated as a referendum on the politics of the studio behind her. Into that gap step Siqueira and Adams, asking to be judged on something other than either metric.
A franchise that has always been read politically
The Tomb Raider reboot trilogy, developed by Crystal Dynamics and published by Square Enix between 2013 and 2018, recast Croft as a younger, more physically vulnerable survivor of a shipwreck in the Dragon's Triangle. That trilogy drew critical praise and shifted the character's image away from the 1990s pin-up, but it also became a recurring exhibit in arguments about whether the games industry had over-corrected. The 2023 live-action film, produced by MGM and starring Alicia Vikander, grossed roughly $275 million worldwide and reset the character for another decade of cinema; the 2025 reboot, the first to be developed under Amazon's ownership of the Tomb Raider IP after the company's 2022 acquisition of Crystal Dynamics' parent, moved production into a higher-budget, streaming-adjacent register.
In other words, this is not a dormant property. It is a franchise being actively re-tooled for a streaming-era audience by a studio group whose owner, Amazon, has direct commercial reason to provoke attention. The Siqueira and Adams comments land in that specific commercial context, which is worth holding alongside whatever the developers themselves intended.
The two camps the studio says it is ignoring
Read carefully, the developers' statement carves out a position against two specific framings rather than a position on Tomb Raider itself. The first is the nostalgia lobby: players who want a return to the 1996 Croft, dual-wielding pistols on a T-Rex, with the polygonal exaggeration that read as erotic in one decade and as camp in another. The second is the critical lobby that treats any return to the older silhouette as a regression, and any continued young-and-vulnerable framing as evidence of an industry that cannot imagine an adult woman who is not a survivor. Siqueira and Adams are saying, in effect, that the new game is being built to be read on its own terms rather than as a referendum on either prior reading.
That posture is reasonable on the merits. It is also, structurally, exactly what every major studio says in the year before a release. The Assassin's Creed franchise has cycled through this argument roughly every eighteen months; the most recent God of War entries positioned themselves as the mature counter to the original's excess; the 2024 reboot of Stellar Blade was sold, for a time, as a corrective to the same debate now running through Croft. The Tomb Raider version is novel only in that the developers volunteered the framing unprompted, and named it.
The economics of refusing the fight
Stepping outside the culture war is harder than it sounds because the culture war is, at this point, the marketing layer. Lara Croft is a top-tier search-engine result and a reliable social-media flashpoint; any visual reveal of the character functions as a free advertising cycle regardless of which camp claims victory. The studios that own the IP have, accordingly, little structural incentive to quiet the argument, even when their developers would prefer to make games in peace. The 2022 Embracer Group divestiture, which moved the Tomb Raider property along with several other Square Enix western assets, and the subsequent transfer of those assets into Amazon Games, were driven primarily by balance-sheet logic — and the new owner's growth plan for the franchise leans on exactly the kind of attention Siqueira and Adams are now trying to dampen.
A plausible read of the developers' comments is that the studio has decided the pre-release press cycle is more valuable than either camp's goodwill. By framing the project as designed to satisfy neither, the studio ensures that both camps cover the announcement, and that coverage is governed by the developers' own characterisation of the dispute rather than by leaked screenshots or fan renders. It is, in a strict sense, a more sophisticated version of the strategy that powered the 2013 reboot's marketing: stake out the high ground, and let the press do the rest.
What we do not yet know
The reporting on 13 June did not include a release window, a platform list, or a gameplay description beyond the developers' framing of the debate. It is not yet clear whether the new game is a full reboot, a continuation of the reboot trilogy, or a parallel branch; the studio has not, as of the Siqueira and Adams comments, confirmed whether the new protagonist will share the Croft name or be a successor character. The Amazon ownership layer adds a further unknown: how the project fits with the studio's wider multi-platform release strategy, after the 2025 title's streaming-first positioning.
What is clear is that the developers have chosen to engage the argument on its own terms and to refuse the binary the argument imposes. Whether the game itself rewards that posture is a question for the release, not the press cycle. For now, the most accurate summary is the one the studio offered: they are not building a Tomb Raider for either camp, and they expect both camps to notice.
— Monexus framed this as a story about marketing posture and franchise economics, rather than as a contribution to the aesthetic debate the developers are trying to step out of. The development news is real; the conclusion the press will draw from it is not.
Wire provenance
This editorial synthesis draws on the following public wire/social posts:
- https://x.com/pirat_nation/status/