IO Interactive cuts staff after Microsoft walks away from Project Fantasy
Copenhagen's IO Interactive has laid off staff days after Bloomberg reported that Microsoft ended its publishing deal for the studio's next big franchise, the fantasy RPG Project Fantasy, as part of Xbox's wider restructuring.

Copenhagen-based studio IO Interactive told staff on 30 June 2026 that it was making layoffs, hours after a Bloomberg report said Microsoft had walked away from publishing the developer's next big project, the fantasy role-playing game Project Fantasy. The cut is the latest casualty of Xbox's broader restructuring and a pointed reminder that even studios with critical momentum are not insulated when their publisher changes its mind.
What makes this round different is the pairing of events. Project Fantasy was billed as IO Interactive's most ambitious undertaking outside the Hitman universe and the recently announced 007 First Light. Within the same 24-hour window, the studio's publishing partner pulled out and employees learned their jobs were on the line. The sequence suggests a publisher exit that forced a swift recalibration of headcount, rather than a routine post-launch trim.
What the studio is saying
IO Interactive confirmed the layoffs on 30 June 2026 and framed them as the consequence of a single relationship ending. According to The Verge's reporting on the studio's statement, IO Interactive attributed the cuts to a severed relationship with an "external partner" on its next big franchise, Project Fantasy. The studio said the game would continue in development under a new arrangement, without disclosing the new partner or the size of the cuts.
That language is deliberate. Studios in IO's position have a strong incentive to project continuity rather than disruption, both to retain remaining staff and to reassure players watching from the outside. The studio emphasised that work on 007 First Light — the James Bond game IO announced alongside its in-house engine work — was unaffected. Two projects at very different stages of their lifecycles, both held up as still moving forward.
The Microsoft exit
The trigger, per Bloomberg as relayed by pirate-nation and other gaming accounts tracking the wire, was Microsoft's decision to end its publishing deal for Project Fantasy. Microsoft had been attached to the game as part of a slate of external projects Xbox had been nurturing alongside its first-party Bethesda and Activision Blizzard studios. The pullback fits the wider retrenchment Xbox has signalled since completing its largest acquisitions: tighter budgets, fewer external bets, more focus on the small group of internal franchises that reliably move hardware.
Project Fantasy is not a first-party Xbox property in the way Halo or Forza are. It is an external studio's game that Microsoft was paying to publish, with IO retaining the underlying IP. When a publisher withdraws from a deal like this, the studio typically has three options: find a new publisher, self-publish under a more constrained budget, or shop the project around. The first route takes months and rarely lands on the same economics. The second route, self-publishing, means trading a guaranteed advance for full revenue exposure. The third is a fallback if the first two fail. None of the three is cheap.
A pattern inside Xbox, and inside the wider industry
The IO Interactive cuts do not stand alone. They sit inside a year-long pattern across the games business in which publishers that spent freely through the 2020-2023 acquisition boom have been quietly walking back commitments to external developers. The retrenchment is most visible at the very companies that drove the boom: Microsoft, Sony, and the largest publishers in mobile have all trimmed external deals, in some cases closing acquired studios outright and in others letting publishing arrangements lapse.
For Denmark, the cuts have a particular weight. IO Interactive is one of the country's most internationally recognised game studios, a flag-bearer for a Danish games sector that has punched above its weight for two decades. The studio has cycled through ownership before — most notably when it went independent in 2017 after Square Enix declined to retain it — and emerged each time with a stronger identity. Whether it can do so again will depend on what publishing structure it can stitch together in the next few months.
What remains uncertain
The sources do not specify how many staff have been affected, which departments the cuts fell on, or whether the studio has already secured a replacement publishing arrangement for Project Fantasy. The Bloomberg report, as paraphrased in pirate-nation's 30 June 2026 thread, names Microsoft as the publisher that ended the deal but does not detail the financial structure that was terminated or whether any advance money is refundable. Nor is it clear from the public reporting whether the layoffs were concentrated in Project Fantasy's team, in supporting functions, or across the studio.
What is clear is the timing. A publisher exits on a Tuesday, and a Copenhagen studio with two flagship projects on its books tells staff on the same day that some of them are losing their jobs. That sequence will be read, fairly or not, as a direct consequence of Microsoft's pullback rather than an independent cost-trimming exercise. Until IO Interactive publishes more detail on the size and shape of the cuts, and on the publishing path forward for Project Fantasy, the cleanest reading is the cautious one: a partner walked away, and the studio is adjusting to the new economics as quickly as it can.
Desk note: The wire line framed this as a Microsoft restructuring story with a Danish-studio lede. Monexus kept the lede on IO Interactive and treated Microsoft's exit as the structural cause, because for the people losing their jobs the question is which publisher is on the hook next, not which publisher is at headquarters.
Wire provenance
This editorial synthesis draws on the following public wire/social posts:
- https://t.me/theverge_news