Crunchyroll and Aniplex put Korean web novel juggernaut 'Solo Leveling' on the theatrical map
A new feature-length 'Solo Leveling' film moves the franchise from streaming-first serial to cinema release, marking the next step in Korean IP's global expansion.

On 3 July 2026, Crunchyroll and Aniplex confirmed that Solo Leveling: Beyond the System, a new theatrical anime film based on the Korean novel and webtoon series Solo Leveling, is now in production. The announcement, carried first by Variety, is a small piece of news on its face — another adaptation, another release window — but it lands on top of a structural shift that has been building for the better part of a decade. Korean intellectual property is no longer arriving in global markets through the side door of licensing deals and fan subtitling; it is being greenlit, financed and theatrically released by the same Western and Japanese studios that long treated the country as a source market for licensing rather than a creative partner.
The short version is this: the streaming wars broke the assumption that Japan and the United States were the only legitimate incubators of anime-scale IP, and Korean studios were quickest to fill the vacuum. The longer version is more interesting.
From web novel to global IP
Solo Leveling began life as a Korean web novel by Chugong, serialised on KakaoPage from 2016, then migrated into a webtoon illustrated by Jang Sung-rak (Dubu) and published by Kakao Entertainment's Piccoma platform, before being adapted into an anime by A-1 Pictures that premiered on Crunchyroll in January 2024. That first season became the most-watched anime on Crunchyroll in 2024 by a comfortable margin, and a second season aired in early 2025. Each step broadened the addressable audience — web novel readers in Korea, webtoon readers across East Asia, and finally a global anime audience consuming the title on a US-headquartered streaming service owned by Sony.
A theatrical film, then, is the franchise's most deliberate claim yet on the kind of cultural permanence that studios usually reserve for properties they expect to live with for a generation. Theatrical release is the point at which a streaming-native property stops looking like a streaming-era novelty and starts looking like an asset.
Why Crunchyroll, why now
Crunchyroll and Aniplex sit on opposite sides of the same corporate parent — Sony — but they have not previously co-produced a film of this scale with a Korean-source property. Crunchyroll has been the dominant Western-facing anime streamer since 2021, with more than 15 million paid subscribers by 2025, and its parent company Funimation Global Group was folded into the brand after Sony's acquisition of AT&T's stake. Aniplex, owned by Sony Music Entertainment Japan, brings the production infrastructure: it has historically produced and financed high-end anime titles for the home market and, increasingly, for global streaming.
The strategic logic is plain. Crunchyroll needs tentpoles to defend subscription churn against a streaming sector that has largely stopped growing in the West; Aniplex needs Korean-IP partnerships to widen its pipeline beyond a Japanese-creator base that, by most industry estimates, is operating at capacity. A Solo Leveling film gives both sides a property with a pre-existing global fanbase, a merchandising track record (Kakao Entertainment has already run extensive goods programmes through Piccoma and its Japanese subsidiary), and a narrative arc that lends itself to feature-length rather than serialised storytelling.
What the counter-narrative looks like
There is a less celebratory read of the same facts. Korean creators and labour advocates have argued for years that the global boom in Korean IP has not produced proportionate returns for the writers, illustrators and studios whose work underpins it. Web novel and webtoon authors typically sign contracts that grant platform publishers broad derivative rights in exchange for modest advances; the original creator of Solo Leveling has been a recurring reference point in debates over how Korean IP ownership is structured once a property crosses borders. The 2024 death of Piccoma webtoon illustrator Jang Sung-rak brought some of those questions into mainstream Korean press coverage.
It is also worth noting that the cultural flow is not symmetric. A US or Japanese studio greenlighting a Korean-source property is real integration; it is not the same as Korean studios greenlighting Western IP at comparable scale. The global centre of gravity for animation production finance still sits in Tokyo and Los Angeles. Korean IP has become indispensable to global anime — Solo Leveling, Omniscient Reader's Viewpoint, Tower of God, The Beginning After the End — but the platforms monetising it at the largest scale are headquartered elsewhere.
The structural frame
What the Solo Leveling film illustrates, in plain terms, is the maturation of a pipeline. For most of the 2010s, Korean cultural exports travelled through a model the country did not entirely control: K-pop through YouTube and label-owned channels, drama through Netflix licensing, games through Steam and mobile storefronts, webtoons through Piccoma and Tapas. Each of those channels worked, but they kept the originating creators several layers removed from the platform economics. The current cycle — Kakao Entertainment and Crunchyroll co-licensing, with theatrical extensions financed by Aniplex — pushes the relationship closer to a true partnership without yet resolving the underlying questions about who owns the IP once it crosses borders.
That distinction matters because the rest of the global entertainment industry is watching the Korean experiment closely. Indian studios, Southeast Asian animation houses, and Latin American producers are all looking at the same model: web-native serial fiction, platform aggregation, global streaming distribution, and — if the property proves out — theatrical release as the marker of permanence. Solo Leveling is, in that sense, less a Korean story than a template one.
Stakes
For Crunchyroll, a successful Solo Leveling film is a defence of its subscription business and a validation of its strategy of treating anime as a global category rather than a regional one. For Aniplex, it is a test of whether Sony's two anime-facing subsidiaries can co-finance a high-end property without internal cannibalisation. For Kakao Entertainment, it is a referendum on whether the web-novel-to-cinema pipeline it helped construct over a decade can sustain a feature-length release at the global box office. And for the broader Korean cultural sector, it is one more data point in a question the industry has been asking since 2022: does the global appetite for Korean IP outlast the streaming-era spending spree that amplified it?
What the announcement does not yet disclose — and what the sources do not specify — is a release window, a director, or a production team beyond the studio confirmation. Those gaps will fill in over the coming months, and each one will tell us something about how the sausage is actually made: who is on the call sheet, whose creative vision is being privileged, and how the revenue split is structured between the studio, the platform, and the original rights holders.
— This piece focused on the production announcement rather than the wider anime slate; Monexus treats the news as a structural marker for Korean IP's deepening integration with Japanese and US studio financing, rather than as a standalone adaptation story.