Amazon bets the Tomb Raider franchise on its new Lara Croft — and on a Sophie Turner series
After a 007-shaped win, Amazon is doubling down on another storied British adventurer. The new Lara Croft says the studio wants to go 'really, really big.'

The Lara Croft who matters commercially in 2026 is not a film star. She is the face of a video game being prepared for release by Amazon Games — and on 6 July 2026, the company put her in front of Variety to talk about the scale of the job ahead. Speaking on the same week that Amazon's 007 project, "007 First Light," launched to the kind of attention usually reserved for a tentpole film, the new Croft framed her casting as the entry point into something the studio described, in Variety's account, as a "really, really big" adventure. The interview, filed 6 July 2026, marks the most substantial on-the-record moment of Amazon's Tomb Raider relaunch so far and is the clearest signal yet that the company intends to treat the British archaeologist as a multi-format property on the same strategic footing as James Bond.
Amazon Games' Tomb Raider play is not a side bet. It is the second instalment of an explicit two-front strategy that pairs a legacy Western IP with the global distribution muscle of a hyperscaler. The Lara Croft reboot is being developed in parallel with the Sophie Turner-led television series, also at Amazon, and the company is signalling that the two are meant to feed each other. Variety's piece lands the central claim plainly: the studio wants "another classic British character" to follow Bond into the catalogue, and it wants Croft to behave less like a single game and more like a connective franchise tissue that can be re-cut for screen, streaming and interactive release in turn. The structure — game plus series, both originating from a single corporate owner — is now the default arrangement at the top of the games industry, and Amazon is the latest, and largest, outside entrant to adopt it.
The strategic logic is straightforward, even if the cultural ambitions are not. Amazon's gaming division has spent most of the last decade buying distribution rather than building franchises, and the Tomb Raider licence is the closest the company has come to acquiring a literary character with a thirty-year narrative arc. Croft first appeared in 1996 under Core Design and was carried through six mainline releases by Crystal Dynamics before Square Enix handed the rights to a wider reboot cycle. The fact that Amazon is now the publisher in the chair for the next chapter is itself the news: the gatekeeper for one of gaming's most recognisable western leads has moved from a Tokyo-listed publisher to a Seattle-listed hyperscaler. That shift is invisible in the on-screen artefact and quietly consequential in the corporate ledger.
The framing matters because the franchise has spent the last decade being repositioned rather than reinterpreted. The 2013 reboot trilogy — developed by Crystal Dynamics and published by Square Enix — traded the polygonal 1990s Croft for a survivor-archaeologist closer in register to a prestige TV lead than to an arcade protagonist. The 2024 Tomb Raider entries on mobile and subscription platforms extended that older catalogue outward into catalogue-as-a-service. Amazon's pitch, as relayed through the new Croft's first major interview, is that the company intends to push the IP into what Variety described as a "really, really big" experience — language that, in industry shorthand, signals an open-world budget tier rather than a linear corridor adventure. Whether that bet pays off will depend less on the casting announcement and more on whether Amazon Games can ship the kind of AAA single-player product that has historically eluded the division.
The Sophie Turner series sits at the centre of this bet, and the company is treating it as structural rather than promotional. A streaming series creates a permission structure for the game: it gives the publisher a content reason to advertise, a story reason to update the title post-launch, and a fanbase reason to keep the catalogue visible between sequels. Disney has spent five years running exactly this play with Marvel and Star Wars, and Microsoft has begun to test it with Halo and Fallout. Amazon has, to date, run it with The Lord of the Rings and with Fallout, where the streaming adaptation and the licensed game arrived on overlapping calendars. Lara Croft is the test case for whether Amazon can repeat the pattern with a property it controls rather than licences. The studio has not, on the public record, committed to the kind of inter-team narrative integration Disney pioneered — Variety's piece reports that game and series are being produced in parallel, not that they share scripts — but the cross-promotional logic of the arrangement is the point.
There is a counter-read worth taking seriously. The same story that frames Croft as Amazon's next Bond also runs through the studio's recent 007 launch, and the comparison deserves scrutiny. "007 First Light," the Bond game Amazon shipped earlier in 2026, was treated in pre-release coverage as a test of whether Amazon Games could ship a single-player action title with the production value of a theatrical release. Variety's Tomb Raider interview extends the question: can the studio now do the same thing twice, with a different licence, against a different fanbase? The honest answer is that the public evidence is not yet in. Croft's casting has produced positive trade coverage and a clear creative ambition; whether it produces a commercial result on the scale of the studio's Bond push is a question that the catalogue numbers, not the interviews, will settle.
The cultural stakes are easier to read than the commercial ones. Tomb Raider is one of the few Western gaming IPs that travelled globally without diluting its setting or its lead, and it has done so by treating the adventure genre as a vehicle for place rather than abstraction. The 2013 reboot moved Croft from a globe-trotting archetype into a specific Japanese expedition; the mobile catalogue pushed her further into episodic archaeology; the next Amazon release, if Variety's account is right, will push her into something larger and more expensive than anything Crystal Dynamics built under Square Enix. That is a meaningful shift in ambition for the franchise and a meaningful test for Amazon's games business.
What remains genuinely uncertain is how the new game and the Turner series will talk to each other. The two productions are being made within the same corporate owner but, on the public record so far, with separate creative leads and separate release cadences. Variety does not report any shared narrative structure or co-developed scripts, and the studio's framing is of two complementary artefacts rather than two halves of one. That is the cleanest version of the story the trade press has been told, and it is also the version that the trade press will revisit once either project ships. Until then, the Lara Croft relaunch is best understood as an announcement of intent — and as a reminder that the gatekeepers for legacy gaming IPs have, over the last two years, migrated decisively toward a handful of hyperscale platform owners who now sit between the characters and the audiences they used to address directly.
Desk note: Monexus treats this as a corporate-strategy story first and a casting story second. The Amazon-Tomb Raider pairing is the most concrete data point yet on how the new generation of platform owners plans to organise legacy gaming IP across formats — and Variety's 6 July 2026 interview is, for the moment, the clearest on-the-record account of how the company intends to do it.
Wire provenance
This editorial synthesis draws on the following public wire/social posts:
- https://en.wikipedia.org/wiki/Tomb_Raider
- https://en.wikipedia.org/wiki/Amazon_Games